Battles of Prince of Persia (Nintendo DS)


Battles of Prince of Persia (Nintendo DS)
Customer Review: Good Strategy!
This game needs a bit of nouce!

In other words, to win the tactical battles, you must think out your strategy, rather than hoping on brute force.

This does compare to Advance Wars. I personally prefer the style and think this game is more intuitive.

If you’re a thinking man, get this. You won’t be disappointed. If you’re a goon, you won’t like it.

Enjoy.

Customer Review: Battles of Prince persia
Don't bother buying this one it's really the worst game I have ever played stay away from it!! if you want to be bored out of your brains then get this.

-

Puzzle Quest: Challenge of the Warlords (Nintendo DS) Customer Review: Deceptively simple, addictive puzzler
This is best described as turn based Bejewelled/Zoo Keeper, with an RPG story wrapped round it.
A fairly run-of-the-mill fantasy story has the player choosing a character class, with different spells and abilities, based on earth, air, fire and water. The idea is to explore a world map battling opponents on the way, as random encounters, or as part of a task to complete.

The battles takes place via the usual Bejwelled/Zoo Keeper grid, but not all jewels are equal. Matching red/yellow/green/blue gems bestows mana/energy of that colour/element, different combinations and quantities being required to fuel spell casting or abilities. Stars give experience, gold is self explanetory. Skulls damage opponents, who have the usual hit points.

Each player takes turns, with the caveat that 4 or more matched gives another turn. The different opponents are distinguished with varying AI, easy ones make mistakes, high level monsters are a pain, as well as all having differing abilities (in a nod to Dungeons and Dragons, trolls regenerate). Upon the defeat of a monster (reducing hit points to zero), experience and sometimes gold is awarded.

Experience allows levelling up, different spells, oft encountered creatures can be captured (by clearing a puzzle scenario), as long as your citidel has the requisite upgrade, abilities buffed, items/runes researched, towns laid siege, all based on variations on the puzzle theme, not dissimilar to the puzzle quest mode on Zoo Keeper.
It’s all been quite well thought out, and variations on the theme covered comprehensively, wherein lies the main problem of repetition.
It’s addictive if you like that sort of thing, but if you dislike ZooKeeper or Bejwelled, stay away.

The story isn’t very good, but the ins and outs of different tasks/puzzle variations built around the RPG framework does make for a title with long term appeal. It’s also a title that is suitable for a quick 5-10 minutes on the train, which is useful if you’re trying to finish the quest, unlike the main play modes on Zoo Keeper based on time or levels (those 20 levels in ZooKeeper take a little while to complete). The sound, however, is very annoying, and turning it off was the first thing I did.

In summary, I’m hooked, until someone resurrects a proper turrn-based strategy title like Laser Squad or X-Com for the DS.

Customer Review: Avoid like the plague!
This abismal attempt at a game is a cross between final fantasy and columns, however does neither very well. Only a mindless simpleton would find this game entertaining after the first couple of hours (if you can last that long with out throwing it out the window) The graphics are poor and the gameplay is worse, i can’t emphasise enough how bad this game is.

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Puzzle Quest: Challenge of the Warlords (Nintendo DS) Customer Review: Deceptively simple, addictive puzzler
This is best described as turn based Bejewelled/Zoo Keeper, with an RPG story wrapped round it.
A fairly run-of-the-mill fantasy story has the player choosing a character class, with different spells and abilities, based on earth, air, fire and water. The idea is to explore a world map battling opponents on the way, as random encounters, or as part of a task to complete.

The battles takes place via the usual Bejwelled/Zoo Keeper grid, but not all jewels are equal. Matching red/yellow/green/blue gems bestows mana/energy of that colour/element, different combinations and quantities being required to fuel spell casting or abilities. Stars give experience, gold is self explanetory. Skulls damage opponents, who have the usual hit points.

Each player takes turns, with the caveat that 4 or more matched gives another turn. The different opponents are distinguished with varying AI, easy ones make mistakes, high level monsters are a pain, as well as all having differing abilities (in a nod to Dungeons and Dragons, trolls regenerate). Upon the defeat of a monster (reducing hit points to zero), experience and sometimes gold is awarded.

Experience allows levelling up, different spells, oft encountered creatures can be captured (by clearing a puzzle scenario), as long as your citidel has the requisite upgrade, abilities buffed, items/runes researched, towns laid siege, all based on variations on the puzzle theme, not dissimilar to the puzzle quest mode on Zoo Keeper.
It’s all been quite well thought out, and variations on the theme covered comprehensively, wherein lies the main problem of repetition.
It’s addictive if you like that sort of thing, but if you dislike ZooKeeper or Bejwelled, stay away.

The story isn’t very good, but the ins and outs of different tasks/puzzle variations built around the RPG framework does make for a title with long term appeal. It’s also a title that is suitable for a quick 5-10 minutes on the train, which is useful if you’re trying to finish the quest, unlike the main play modes on Zoo Keeper based on time or levels (those 20 levels in ZooKeeper take a little while to complete). The sound, however, is very annoying, and turning it off was the first thing I did.

In summary, I’m hooked, until someone resurrects a proper turrn-based strategy title like Laser Squad or X-Com for the DS.

Customer Review: Avoid like the plague!
This abismal attempt at a game is a cross between final fantasy and columns, however does neither very well. Only a mindless simpleton would find this game entertaining after the first couple of hours (if you can last that long with out throwing it out the window) The graphics are poor and the gameplay is worse, i can’t emphasise enough how bad this game is.

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